![]() The games should run smoothly without any frame pacing issues given my system specs are much higher than the recommended ones. I have not found the cause for this or any way to consistently reproduce. A combination of several toggles of the software renderer, framerate limiter and graphics settings might be needed to get the desired result. Sometimes when testing, simply toggling the software renderer on-and-off once might not be enough to result in smooth frame pacing. Soon after, I toggle the software renderer on-and-off which clears all issues, resulting in a perfectuly flat frametime graph and very smooth gameplay. At I show that toggling off "Spin GPU During Readbacks" and going back into full screen results in increased stutter. Toggling "Spin GPU During Readbacks" in the "Graphics" > "Rendering" section then going into full screen relieves the issue somewhat. February 2023 (1.0.3): Fixed fast forward framebuffer freezes Fixed freeintvlibretro core (Intellivision) Fixed bogus keyboard inputs (should make games like Nebulus, Monkey Island, etc. Exiting full screen seems to clear the issue. Fixed a glitch that occured when entering the RetroArch menu while fast forward was active Set the GarlicOS version number to 1.0.4 3. This yields much better performance (~287 FPS).īooting the game and starting a training match is enough to result in plenty of stutter, as shown by the frametime graph. Soon after, I toggle the software renderer on-and-off, which clears the inconsistent frame pacing, followed by uncapping my framerate. Īt I show that if I unlock my framerate cap when the frame pacing issue is occurring my max FPS is very low (~80 FPS). Toggling the software renderer with the key on-and-off seems to clear the issue. After some tries, the frametime graph begins to show spikes and the movement becomes choppy indicating a frame pacing issue. The most consistent setup for this example was to go to the "Chamber o'Horrors" stage and go in and out I've recorded footage from two games to show as an example. ![]() I've verified my findings using MSI Afterburner with RTSS. This issue is a lot more prominent when running in full screen (borderless) with the Vulkan renderer but can happen with any other (OGL, D3D12, D3D11). An svn build will work better.When playing pretty much any game I suffer from constant frame pacing issues. NOTE: The current release version does not wait for a new CD. Close the drive: PCSX-R will wait for a new CD to be inserted and resume when a new one is available.The process for switching discs on OS X is slightly different: For games that don't allow that (like Metal Gear Solid, may not work), disc switching can be a bit tricky: Some games (like Final Fantasy) allow you to save in the "Disc Change screen". To get hotkeys to work, like using the esc key: in the keyboard Input API (radio buttons in the top left of the LilyPad options), choose raw input. Save Rewind feature (currently only OSX and Linux version). ![]() Support for Libarchive (currently only OSX and Linux version).Suppport for ECM files (curently only OSX and Linux version).Compatibility with anti-jitter options in graphics plugins, such as GTE accuracy in the default Peops OpenGL plugin, or Improved coordinate accuracy in Edgbla's gpuBladeSoft and it also supports PeteOpenGL2Tweak plugin.A widescreen hack in the CPU options (3D games only).Disk tray opening and closing for games that require it.However Windows version is currently unmaintained and has inferior feature set so if you are on Windows ePSXe may be better. If you encounter glitches or you're emulating a 2D game, use Mednafen instead.Ĭheck Recommended PSX Plugins for plugin configurations. PCSX-R is the best choice if you want to play 3D games at higher resolutions.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |